About Me

My name is Evan VanDyk

I am a 3rd year student in Sheridan college's gamed design program. Outside of school, I have been designing and developing my own games for as long as I can remember. I often would look at more complicated games I couldn't understand yet, and try to make my own versions (that often ended up being more complicated). As well as a game designer, I am also an artist, 3D modeler, and programmer.


Projects

Gun-Like2 (Solo dev)Gun-Like2 Title

Itch.io Link

Gun-Like2 is a project I have been working on for over 2 years. It is being made in unity and is still under development. Gun-Like2 is a Rouge-Lite FPS, it was made to be a sequal to an old game I made on scratch called Gunlike. Gun-Like2 was/is meant to be my first actual finished game on unity. I am planning to release it on steam when it reaches version 1.0. Some key features of Gun-Like2 include: Gun-Like2 Title

  • Developed in the unity engine
  • 200 Unique items all with individually drawn sprites
  • Save system that can save up to 8 runs at a time
  • Fully modeled, textured, and animated enemies and bosses
  • Randomly generated room layouts
  • Point / Wave based enemy spawning system
  • Procedurally animated enemies
  • Unlock conditions for some of the guns / items
  • Doccumentation on design and planning
  • Build-in optional telemnetry that converts data into an excel sheet

Gun-Like2 TitleGun-Like2 Title

Power automate flow used to pull telem data from emailData formatted in excel sheet

Gun-Like2 TitleGun-Like2 Title

Data gathered from raw dataC# scripted used to convert JSON data to XML file


Pizza Panic (Team of 5) | Role: ProgrammerPizza Panic Title

Itch.io Link

Pizza Panic was made for the Sheridan 2025 fall design week. The theme for this design week was "Alt control" meaning we needed to make a unusual controller for our game. We ended up using a Bop It as a stand in steering wheel, using the twist it as acceleration, the pull it as reverse, and the middle bop it as a horn. Some key features of Pizza Panic include:

  • Developed in the unity engine
  • Made in 1 week for the Sheridan 2025 fall design week
  • Bop It controller was disected and rewired to output to a Makey Makey
  • Nintendo Switch Joycon was fitted inside the Bop It to physicaly steer
  • Hand crafted map made in blender and imported to unity
  • Driving system / driving physics were made without unity's physics system
  • Playable both with and without the custom controller

Dig A Mole (Team of 6) | Role: Level designerMicromix Title


Dig A Mole was made for the Sheridan 2024 winter design week. The theme for this design week was "Micro Mix" meaning we needed to make a short, 30 second game, that would be added to a collection of all teams games; In a Wario Ware sort of style. Some key features of Dig A Mole include:

  • Developed in the unity engine
  • Made in 1 week for the Sheridan 2024 winter design week
  • Micro mix collection was put into an arcade machine located on college grounds
  • Level design was first planned in excel, then converted to a string of numbers which was used to automaticly build the levels in-engine
  • Levels use a collection of different bomb types and bomb chain reactions to keep things interesting


A Short Hike, Table Top (Team of 6) | Role: General designerMicromix Title


Our table top version of A Short Hike was made for the Sheridan 2024 fall design week. The theme for this design week was "Analog" meaning we needed to make a physical, non digital, version of a pre-existing video game. Our team was given A Short Hike, and we worked together to build a worthy table top version. Some key features of our version include:

  • Made in 1 week for the Sheridan 2024 fall design week
  • Great care was put into trying to make our table top version representitive of the original game, in terms of gameplay and emotion
  • While this game was made within a signle week, it went to many interations to make sure we got the right game feel we were looking for
  • Some game pieces were made by hand with cardboard and markers, but the rest were 3D printed

Other various table top games: (Solo dev)

InvasionInvasion

Invasion is a long-term strategy board game. Invasion takes heavy insperation from Diplomacy, with their discussion phase and action phase. Invasion takes this mechanic, and applies it to a more combat centric envrioment. You earn gold each turn for taking over land, and can spend that gold on producing a variety of units. Make deals with the other players for protection, or mutal gold generation. Just make sure you stay on everybodies good side.


Gift Shopping For DragonsGiftshoppingfordragons

Gift Shopping For Dragons is a strategy, psudo-deckbuilder card game. Get assigned a dragon with spesific tastes, and over the course of the game, aquire the perfect arangement of items to give them as a gift! Dragons look for certain attributes in items, such as "Red", "Shiny", or "Symmetrical". Strike a balance between getting the perfect gifts, and picking powerful gifts that will help you advance faster.


DecayDecay

Decay is a social deduction card game. In Decay, each player is assigned a role. Each role is associated with a spesific team. The two teams include the cult of rot, and the city gaurds. Each round, every player anonymously adds events into a central deck that is drawn from to see what happens in the greater city. The players on the side of the rot, aim to spread rot tokens that infect regions of the city, if all regions are infected, they win.