Welcome!

All of the projects included here can be found in the list below. If you are looking for projects under a specific discipline, you can also click one of the category links above.

Projects

  • Gun-Like2 (Solo dev) W.I.P Rouge-Lite FPS, made with C# in Unity
  • TIGER Boss Enemy (Solo dev) Fully modeled, textured, and procedurally animated boss enemy, made with C# in Unity, Maya, and Substance Painter
  • Pizza Panic (Team of 5) Made for the Sheridan 2025 fall design week with C# in Unity. Theme was "Alt-Control"
  • Dig-A-Mole (Team of 6) Made for the Sheridan 2024 winter design week with C# in Unity. Theme was "Micro Mix"
  • A Short Hike, Tabletop (Team of 6) Board game made for the Sheridan 2024 fall design week. Theme was "Analog"
  • ENERGY | TTRPG System (Solo dev) W.I.P Table top roleplaying game system similar to Dungeons & Dragons
  • Invasion (Solo dev) Diplomacy inspired long term strategy board game
  • Gift Shopping for Dragons (Solo dev) Pseudo-deck builder, strategy card game
  • Decay (Solo dev) W.I.P Social deduction card game
  • D&D Token Art (Solo) A selection of character illustrations made for my D&D settings

About Me

My name is Evan VanDyk

I'm currently a third-year Game Design student at Sheridan College. Well before I knew what "game design" was I'd been designing and developing my own projects, always experimenting, tweaking, and pushing the boundaries what games can be. I'm a designer, artist, 3D modeler, and programmer. I love blending the creative and technical sides of game design to bring ideas to life. Whether I'm building digital or analog experiences inspiration is everywhere for me, and I'm always chasing new ways to turn it into something players can enjoy.